So I'm looking at this Character Class stuff in the game.
And I don't wanna do the Monkey-Robot-Pirate-thingie, well, not exactly, see, I'm gonna make it so that you can call yourself whatever the hell you want, you can be a Dwarven Cowboy or a Radio Wolfman or whatever the hell, that's your own bag, all those "Dwarven Cowboy" thingies will just be a variant of some kinda base class.
I haven't really made my mind up on how I wanna do it but I wanna lock it in a little bit 'cause I got a lot of programming to do.
I think I wanna make it so that the game doesn't have any max level (or like, the max level is Level 65535 or something heh), not because that's "cool" or whatever (although kids think that's cool heh), but because I'm lazy and I just don't care about end-game garbage.
I'm thinking more about buddies running around together in the game no matter what level they are, so that more-the-merrier-style grouping thingie like UO had it is a requirement, basically.
And I can do something like that with an endless level system as long as the level thing plateaus pretty quick.
And all I really wanna do is just compute rewards for leveling off some kinda base thingie, 'cause its stupid to waste database space and all that code on anything you can easily calculate, especially stuff that you don't need to calculate often, and especially in a turn based game where speed isn't exactly of the essence heh.
And the no-max-level thingie is no big deal, just think of like UO where a guy that had 70s in his skills and whatever could do fine and everybody could group together no matter what sizes they were.
Plus after a while, getting one extra hit point and a point of Dexterity (or whatever) ain't no big deal, but you are still having a little fun making your character an itsy little bit tougher, there's no sense in putting a limit on that, that's all thats about.
And I could always have it work like Fallout where you can pick "special powers" from a pool of powers, every so many levels, and then just add powers as folks get so big that they need new ones.
And since the monsters are all "calculated" by the game its pretty easy to have them sorta keep up with you (although the nice thing is that they'll plateau too, which makes it non-poisonous for everybody else).
Anyways I was thinking about doing something like D&D for classes at first, y'know, Warrior, Thief, Wizard, Priest, Druid, yadda yadda yadda, but those aren't really all that great.
I mean, there's no purely mathematical and logical way to break those down into something that make sense, like, although Warrior is good for a Strong Guy, he also needs to be a Tough Guy, and who is wiser, Thieves or Priests.
And what's the difference between a Thief and a Priest in real life, y'know, where the Priest wouldn't have any magical healing spells?
Not a whole helluvalot.
Not a big difference between a Thief and a Priest and a Psychologist either heh.
Psychologists got the most "issues" out of that bunch ahaha.
Hey man at least the goddam Wizard might make a semi-honest living as a computer guy or a Man of Science or something AHAHA.
Well, whatever, this thing has gotta work both for the Magical Worlds and the Non Magical Ones.
And so then I started thinking something like Smart, Strong, Quick, Wise, Tough, and Charming, for the six stats in D&D, that's pretty cool, 'cause like, an Archer and a Thief or a Two Gun Cowboy would be a Quick, a Samurai would be a Strong, a Wizard or a Mad Scientist would be a Smart, I dunno know who the hell would be a Wise, there ain't any of those in real life, maybe I should change that to "Lucky" heh.
Yah, no, Priests are Charmings in real life.
Oh okay, mebbe they are Wise, and that's why its so easy for them to trick people AHAHA.
Well, whatever, you know what nobody is gonna pick?
Nobody is gonna pick Tough, man.
I might as well call it Chewy heh.
"My super power is that I can get really beat up! For a long time!"
Y'know, if you are gonna make a Sword Guy or a Berserker you are gonna go for a Strong, let's face it.
Die Hard might be cool in the movies but nobody wants to specialize in walking on broken glass in their bare feet without screaming man that's just stupid.
But see, without Tough, there's only five of 'em, and everything is lopsided heh.
Gawd dang this conceptual crap is so pathetic, everybody is always like "my grandfather was not an ape! The gods are super powerful but not even they could turn an ape into a human and stuff 'cause that's impossible!"
But sometimes you can totally tell we were cavemen like, five minutes ago, our logic is so bad heh.
"I need six classes!"
"'Cause its gotta be even!"
"I thought it had to make sense?"
"Yah that too!"
"Well I'm not playing a Tough, man, so you can just put that right out of your goddam head. I'm gonna be a Quick. I'm a Quick in all these Parallel Universe Time Traveling Planet of the Apes Nailgun fighting games, I always play a Quick, that's my class."
"I love pets and super speed and teleports and ranged attacks and being a dps class."
"Yah me too!"
Yah man, nobody is gonna pick a Wise or a... what the hell were the other things?
Strong, nobody is gonna be a Strong, not when a Samurai or a Ninja could be a Quick.
There's a reason there's never been no such thing as a Strength-monkey.
He might as well be a Tough and Chewy monkey while he's at it ahaha.
Its always gonna be a Dex Monkey.
Dex is just like, too good.
Everybody is gonna Pick a Quick.
With a Smart for an Alt or something mebbe ahaha.
So three classes is all I need.
Quick and Smart and the "Don't Pick This Guy" choice that only exists to make you feel better about picking a Quick or a Smart heh.
And you just know that somebody is gonna pick a Don't Pick This Guy and start complaining about how I didn't hardly program them at all 'cause I din't actually imagine that anyone would really wanna play one ahaha.
Man its funny how the more awful I get the more true I get AHAHA.
Hmm, I think I do need to do this pretty good though.
At first I was like, oh who cares about character classes, there's Time Travel and all that, you can have an Ancient Roman Quick, a Clash of the Titans Quick, a Caveman Quick, a Knight of the Round Table Quick, a Spaceman Quick, the list goes on and on with an endless variety of Quick Picks hehe.
But I might as well do this pretty good.
It could definitely add something to the replayability if I figure out a good way to divide things up, if the "pool of hilariously cool looking but generally equally effective special attacks" or whatever was interesting for each kinda guy.
Smart and Quick are easy to make interesting, its the other ones that're kinda tanking for me heh.