Welp I got towns conquerable through castle fights.
That AI stuff in native wasn't doin' it fer me baby I tried like three times to get my team to siege Downtown and they just wouldn't stick with it they just couldn't concentrate.
I was playing the Rhodoks so maybe they programmed their AI real bad on purpose to be a factional thing what the hell do I know ahaha.
So I got rid of all that town siege stuff and I replaced it with nice quick player-versus-castle fights y'know you win the fight at the castle boom the town is yours heh.
And I gave towns "trade" upgrades where they produce more tools and stuff that villages will want to buy so I can collect the tax money heh.
And I think the whole map might be conquereable now but that will take a long time and be a LOT of fights man with buggy AI man ahaha.
Well I give all the starting choices like 80 troops to start with now 'cause I'm sick of going around looking for more troops when I'm testing to make sure I didn't mess up anything with towns in my programming heh.
Now you can play on a more "galactic" and "macrocosmic" scale baby 80 troops OMG!!!
Hah and then like five minutes into the game I'm like damn I NEED MORE TROOPS to STATION AT ALL THE CASTLES ASAPOMFG!!!
I been testing the thing all morning and I still haven't made sure my "unlimited upgrade" code works.
S'pose I ought to do that.
My Skeletons Dressed Up As Michael Jackson For Halloween are working perfectly.