Saturday, July 19, 2008
Hmm Hmm Hmm
I'm still working on my town building thingie.
The more I build, the more cool stuff I think of doing, its just one of those kinda things.
Now I'm at the point where I know I wanna do a version of a town that starts from caveman-scratch, where you get your little Primitive Screwhead villagers to clear the forests and use the wood to build their houses, and then you make 'em build a country-western medicine-woman schoolhouse, so they'll quit being cavemen and learn how to be scientists and artists that can build cooler stuff.
Like an ancient Roman city.
And that gave me the idea of making a library for your villagers where you can bring them books like Metallurgy 101 (y'know, Army of Darkness style, maybe something you get as loot, or crap you can trade with other people) so they'll learn how to do better stuff, so like, they'll have a Science Rating and an Arts rating and that'll influence their morale and their health and what kinda crap they know how to build.
And eventually they'll have their own Scribes and Sages working at the University with its own library and they'll learn how to build a Nuclear Power Plant and Wind Farms and machine-made weapons and all that kinda junk.
Sorta like a mix between Syndicate and Civilization, with my own crazy accidental omissions and shit 'cause I got a leaky memory (but I'm twice as good as hollywood even on a bad day so most folks probably won't even notice that I did the motte and bailey forts a little wrong and stuff just 'cause I couldn't think of how to draw it the right way in a picture that's 50 pixels wide and tall, y'know, there's some things you just can't do with micro-mini-pictures for everything ahaha).
I built some basic village and farm crap already, and then I moved on to doing some more modern looking stuff, with power plants and hospitals and high rises, and they got working lights that turn on and off (which was intended more for making a building look "abandoned" in an apocalyptic-type thing than a day-night cycle deal, but now its something I can "activate" when you build a "power grid" for you city) and there's some cheesy little animations for my airport and stuff.
Now I know I wanna do a caveman-medieval fairy-tale theme, a "cowboy" looking town (which doubles for pilgrim times and outposts-in-the-jungle or an post-apocalyptic barter-town type dealie, where an "airport" might be a dirt runway), and an ancient Greek and Roman thing with the columns and all that (just 'cause that looks cool and its easy to do and I need me a gladiator arena ahaha), a modern matrix-y city, and mebbe some kinda scifi or Egyptian or Aztec thing, if I don't switch to working on something else first, 'cause that's just getting into the "frills" department.
Oh, I also gotta do a "treehouse" village for my little brother's younger son 'cause he's an ewok freak (and that's a neat idea anwyays).
I'm not totally into doing all sorts of historical stuff, really, I mean, personally, I like the weird junk, I'm more interested in doing a Planet of the Apes village than a good version of Russian Architecture, even though that'd be cool, too.
Ooh, I could prolly hodgepodge that together with an Arabian Nights looking dealie.
But I'll probably end up just getting all the basic "evolution of a generic town" stuff working (with a couple weird little pieces from different time periods left over) before moving on to other stuff.
Still, its pretty fun man.
Even the little puzzles, like where its easy to do one of those little red schoolhouses from the Cowboy days, its hard to think of how to draw a modern University so that a human will identify it as one at first glance, 'cause a University is just a bunch of semi-modern buildings, really, that's some fun junk, too.
And it makes me think of all sorts of cool crap I can do as I'm going along, like how to make building and flying your own modified airplanes and trains fun and how I can throw down random chunks of city building stuff on the map and use it as the entrances to "dungeons," or populate your "starter city" with random stuff, like a mountain you can mine for ore or a river for a shipyard and fishing deal and all that kinda junk.
And the ways that some things, like schools, might have "modular" sorta upgrades, insteada just upgrading from a Level 1 School to a Level 2 School, they can store all the "books" that they know how to "teach" in their "Library" module and each School might be different.
And it also made me think of doing stuff like youtube movie theatres and art galleries that players could set up.
Its like high-octane shit for my brain heh.
Oh, there's a lot of tedious stuff too, like, right now I'm right in the middle of rearranging a lot of the stuff, and its taking a while 'cause I had to change my "mask" for all the little squares you see on the screen once I figured out how wide my "upgradeable" roads were gonna be exactly and how much space they eat up in the adjoining squares, but even that cut-n-paste-n-make-it-fit-shit is kinda fun ahaha.
Yah, like, here you can see my mask on the "new" icons for things that are built right, now that I've retracted the roads to where they belong.